It’s kind of hilarious/embarrassing how small the acting is in my reference and blocking (and even my early spline passes). I’ve always struggled with pushing poses and if there’s one thing that this project has taught me it’s to keep pushing at every stage.
I think one of the symptoms of working with your reference on an image plane in Maya is that you feel like you are pushing things enough because (for me, anyway) the acting in the reference is so small. When in reality you need to be pushing things 2, 3, 100 times as much. It took me a lot of passes to get it to the level that it is – and looking at it again, there are still areas where it can probably be pushed more – but I think going forward I’ll be much more mindful of how much I need to be pushing things earlier on in the process.